
MOTOGP 18

MotoGP 18 is the official Dorna-licensed game of the 2018 MotoGP championship. It features a classic career: players start in the Red Bull MotoGP Rookies Cup and climb through the various championships until they compete for the MotoGP world title. The game offers in-depth bike tuning, and a new tyre wear management system is introduced. The spectator mode has also been improved, giving more depth to live coverage of the official MotoGP E-Sport championships.
Role: Game Designer at Milestone, joined from pre-production. Licence: Dorna. Engine: Unreal Engine 4.
Game Store Link
On MotoGP 18, my duties included:
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Gameplay and tuning: implemented gameplay elements with Unreal Engine 4, tuned the motorbike for the single race weekend in compliance with the official rules, and worked with the tech team to design motorbike upgrades that reflect real parameters.
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Anti-cheat: collaborated with the tech team to design and implement an anti-cheat system that detects exits from the track used to cut corners.
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Documentation and testing: kept all the design documents up to date in the internal document software, and tested the game.
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Collaboration: worked closely with environment artists, animators and programmers.
Game Trailer & Gameplay


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