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Last day of June

Last Day of June is an emotional graphic adventure with puzzle elements. The story unfolds over several chapters and follows Carl, who tries to alter the past to avoid a tragic event. He relives the day of the accident through the eyes of the different characters who influenced it, trying to change the course of events.

Role: Junior Game Designer (level design) at Ovosonico. Engine: Unity.

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Game Stores Links

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On Last Day of June, my duties included:

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  • Level and narrative: level design of the last level with the Lead Designer, plus concept design and narrative work on the final chapter together with the team.

  • Collision and performance: re-designed the collision of the whole game with the Pro-Builder tool, and improved performance through mesh, collision and navigation optimization.

  • Progression and testing: implemented the game progression through the last level and tested the game.

  • Collaboration: worked with the team on another game pitch and concept, and closely with environment artists, animators and programmers.

Game Trailer

Last Day of June - Gameplay Trailer

Gameplay & Level Design

The video below shows the last phase of the game, the one I worked on most intensively. In this stage the level, a dreamlike dimension, collapses, and the collision mesh changes dynamically to represent the destruction, creating new obstacles for the player to overcome.

Last Day of June - The Old Man and the Sea of Tears (No Commentary)

Screenshots

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